// Modules to control application life and create native browser window
const {app, BrowserWindow, screen} = require('electron')
const path = require('path')

function createWindow () {

  let primaryDisplay = screen.getPrimaryDisplay()

  // let displays = screen.getAllDisplays()
  // console.log(`${displays[0].size.width} x ${displays[0].size.height}`)
  // console.log(`${displays[0].bounds.x}, ${displays[0].bounds.y}`)

  // setInterval(() => {
  //   console.log( screen.getCursorScreenPoint() )
  // }, 100)

  // Create the browser window.
  const mainWindow = new BrowserWindow({
    x: primaryDisplay.bounds.x,
    y: primaryDisplay.bounds.y,
    width: primaryDisplay.size.width/2,
    height: primaryDisplay.size.height,
    webPreferences: {
      nodeIntegration: true,
      preload: path.join(__dirname, 'preload.js'),
    },
  })

  // and load the index.html of the app.
  mainWindow.loadFile('./index.html')
  
  // Open the DevTools.
  // mainWindow.webContents.openDevTools()
}

// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(() => {
  createWindow()
  
  app.on('activate', function () {
    // On macOS it's common to re-create a window in the app when the
    // dock icon is clicked and there are no other windows open.
    if (BrowserWindow.getAllWindows().length === 0) createWindow()
  })
})

// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', function () {
  if (process.platform !== 'darwin') app.quit()
})

// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.

process.env['ELECTRON_DISABLE_SECURITY_WARNINGS'] = 'true'